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		<title>The Lonely Galaxy Wiki  - Recent changes [en]</title>
		<link>https://constructed.world/index.php/Special:RecentChanges</link>
		<description>Track the most recent changes to the wiki in this feed.</description>
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			<title>Sweetwater</title>
			<link>https://constructed.world/index.php?title=Sweetwater&amp;diff=1088&amp;oldid=930</link>
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			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:33, 23 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sweetwater is the second planet from Focus after Hearthside. The world was the next planet to be terraformed &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;afterNewhome&lt;/del&gt;. Early in Focus&#039;s history, the planet was bombarded by dozens of large comets, giving it a surface completely covered in ocean. Unlike Newhome, Sweetwater was founded as a sort of planet-sized gated community for the ultra rich. Think Dubai but wetter. The original scheme was to build a massive system of interconnected underwater cities. Impractical? Of course! But this is the 1% we&#039;re talking about. Unrealistic utopian nonsense is their bread and butter.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sweetwater is the second planet from Focus after Hearthside. The world was the next planet to be terraformed &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after Newhome&lt;/ins&gt;. Early in Focus&#039;s history, the planet was bombarded by dozens of large comets, giving it a surface completely covered in ocean. Unlike Newhome, Sweetwater was founded as a sort of planet-sized gated community for the ultra rich. Think Dubai but wetter. The original scheme was to build a massive system of interconnected underwater cities. Impractical? Of course! But this is the 1% we&#039;re talking about. Unrealistic utopian nonsense is their bread and butter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are a few large islands, but Sweetwater&amp;#039;s claim to fame is the massive free-floating rafts of matted vegetation that serve as mobile terrestrial ecosystems. They have no fixed topography, and undulate along with the waves. A hill one moment may be a valley the next. These exist on a much smaller scale on the waters of Yih, but various ecological processes keep them from growing to the massive scale they do on Sweetwater. They&amp;#039;re large and firm enough to support entire forests. With such unstable foundations, these mobile islands are completely unsuitable for building most artificial structures, which makes them perfect for Atavists, Primitive Wayfarers, and others seeking to &amp;amp;quot;return to monke fops&amp;amp;quot; as it were. In fact, an entire genre of Robinsonade-esque stories concerns the adventures of hapless travelers washing up on the mossy beaches of these massive plant rafts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are a few large islands, but Sweetwater&amp;#039;s claim to fame is the massive free-floating rafts of matted vegetation that serve as mobile terrestrial ecosystems. They have no fixed topography, and undulate along with the waves. A hill one moment may be a valley the next. These exist on a much smaller scale on the waters of Yih, but various ecological processes keep them from growing to the massive scale they do on Sweetwater. They&amp;#039;re large and firm enough to support entire forests. With such unstable foundations, these mobile islands are completely unsuitable for building most artificial structures, which makes them perfect for Atavists, Primitive Wayfarers, and others seeking to &amp;amp;quot;return to monke fops&amp;amp;quot; as it were. In fact, an entire genre of Robinsonade-esque stories concerns the adventures of hapless travelers washing up on the mossy beaches of these massive plant rafts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Sun, 23 Aug 2026 00:33:18 GMT</pubDate>
			<dc:creator>Lurker</dc:creator>
			<comments>https://constructed.world/index.php/Talk:Sweetwater</comments>
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